About · The short version
I like building the whole thing.
From the first sketch to the release notes, I’m happiest turning a useful idea into software that feels inevitable.

Background · 01
I’m a lead software engineer with an unusually broad path through software: games programming, systems administration, DevOps, frontend engineering, and native Apple development.
That range shaped how I think. I care about the interface, but also what happens underneath it. I care about fast iteration, but not at the expense of maintainability. And I’m drawn to products that give people more control—not another account to manage.
Outside my day job, I build and ship independent apps through Quackbyte. QuackNotes, Clink Clink, and Punchboard all started the same way: a real problem, a small opinion, and the conviction that a calmer tool could exist.
The route here · 02
Learning by making.
- 2019
Games Programming
BSc at SAE Institute in London—a foundation in real-time systems, C++, and solving hard problems.
- 2023
Native Apple development
Completed a Swift developer program in Madrid, deepening my work with Swift and SwiftUI.
- 2024
Modern frontend engineering
Expanded into React, Angular, Vue, and product-focused web development through Lemoncode.
- Now
Leading & shipping
Leading software work professionally while designing and releasing independent products.
Toolkit · 03
Across the stack.
- 01TypeScript & JavaScript
- 02React & modern web
- 03Swift & SwiftUI
- 04Node.js & desktop apps
- 05Bash, PowerShell & DevOps
- 06Product design & systems thinking